Chroma Engine

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    Chroma Engine

    Build Documentation

    A small C++ Game Engine and Editor, designed in order to providing simple tools for creating games in 2D. It was started as a way to learn more about game technology, computer graphics and game engine design. It takes ideas and inspiration from other open-source engines, and is designed to be lightweight and easily modifiable.

    At the moment, only Windows building is supported. Support for other platforms will be implemented at a later date.

    This project is a work-in-progress, and will likely see breaking changes! Use at your own risk!


    Prerequisites

    • Visual C++ Redistributable 2019

    Building

    Windows
    • Requires C++20, Visual Studio 2019, C++ Python 3.3+, and Mono
    • All other dependencies are either included within the project, or provided as github submodules.
    • Instructions
      • git clone --recurse-submodules -j8 https://github.com/ttalexander2/chroma.git
      • Execute Setup.bat to install prerequisites and build the VS Solution. This will check for python versions, as well as install the VulkanSDK.
      • Follow instructions to install prerequisits and verify requirements.
      • Open Solution File.
      • Select Build > Build Solution.
    • Please note, Chroma.Mono must be built first in order for Polychrome to function.
    Mac & Linux
    • Currently does not support building on mac/linux, but support is on the way!

    Notes

    • Currently single threaded, plans for a multi-threaded renderer in the future.
    • Audio is implemented using FMOD Studio, plans for a non-fmod audio backend will be implemted in the future.
    • Only OpenGL renderer is implemented, a Vulkan backend is currently in the works.

    Documentation

    Please see the Documentation Page for more information and resources.

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