Chroma Engine

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    • Chroma
      • Audio
      • AudioSource
      • BoxCollider
      • Camera
      • CircleCollider
      • Color
      • Component
      • Coroutine
      • Coroutine.CoroutineFunction
      • Entity
      • ExecutionOrder
      • Input
      • Input.ConnectionState
      • Input.Gamepad
      • Input.GamepadAxis
      • Input.GamepadButton
      • Input.JoystickHatState
      • Input.Key
      • Input.Mouse
      • Log
      • Mathf
      • ParticleEmitter
      • RuntimeException
      • Scene
      • SpriteRenderer
      • StateMachine<T>
      • Time
      • Transform
      • Vector2
      • Vector3
      • Vector4

    Class ExecutionOrder

    Inheritance
    System.Object
    System.Attribute
    ExecutionOrder
    Namespace: Chroma
    Assembly: Chroma.Mono.dll
    Syntax
    [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
    public class ExecutionOrder : Attribute, _Attribute

    Constructors

    ExecutionOrder(Int32)

    Declaration
    public ExecutionOrder(int order)
    Parameters
    Type Name Description
    System.Int32 order

    Properties

    Order

    Declaration
    public int Order { get; }
    Property Value
    Type Description
    System.Int32
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