Chroma Engine

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    • Chroma
      • Audio
      • AudioSource
      • BoxCollider
      • Camera
      • CircleCollider
      • Color
      • Component
      • Coroutine
      • Coroutine.CoroutineFunction
      • Entity
      • ExecutionOrder
      • Input
      • Input.ConnectionState
      • Input.Gamepad
      • Input.GamepadAxis
      • Input.GamepadButton
      • Input.JoystickHatState
      • Input.Key
      • Input.Mouse
      • Log
      • Mathf
      • ParticleEmitter
      • RuntimeException
      • Scene
      • SpriteRenderer
      • StateMachine<T>
      • Time
      • Transform
      • Vector2
      • Vector3
      • Vector4

    Namespace Chroma

    Classes

    Audio

    Audio management class. These set of functions wrap the internal engine audio api and the FMOD api.

    AudioSource

    Component to attach a spacial audio source to an entity.

    BoxCollider

    2D Box Collider component.

    Camera

    Camera component

    CircleCollider

    Circle collider

    Component

    Base component class.

    Coroutine

    Coroutine based on the IEnumerator system.

    Entity

    Main class for game entities.

    ExecutionOrder

    Input

    Log

    Mathf

    Float based math class for use in engine.

    ParticleEmitter

    Particle Emitter

    RuntimeException

    Scene

    SpriteRenderer

    Sprite Renderer Component. Controls rendering a sprite for an entity.

    StateMachine<T>

    Time

    Transform

    Transform component for the entity. The engine enforces the existance of this component for all entities.

    Structs

    Color

    Vector2

    2-Component Vector Structure.

    Vector3

    Vector4

    Enums

    Input.ConnectionState

    Input.Gamepad

    Input.GamepadAxis

    Input.GamepadButton

    Input.JoystickHatState

    Input.Key

    Input.Mouse

    Delegates

    Coroutine.CoroutineFunction

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