Namespace Chroma
Classes
Audio
Audio management class. These set of functions wrap the internal engine audio api and the FMOD api.
AudioSource
Component to attach a spacial audio source to an entity.
BoxCollider
2D Box Collider component.
Camera
Camera component
CircleCollider
Circle collider
Component
Base component class.
Coroutine
Coroutine based on the IEnumerator system.
Entity
Main class for game entities.
ExecutionOrder
Input
Log
Mathf
Float based math class for use in engine.
ParticleEmitter
Particle Emitter
RuntimeException
Scene
SpriteRenderer
Sprite Renderer Component. Controls rendering a sprite for an entity.
StateMachine<T>
Time
Transform
Transform component for the entity. The engine enforces the existance of this component for all entities.
Structs
Color
Vector2
2-Component Vector Structure.